Wheel of Fate strategy

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7 months 1 week ago #83664 by BigJoe
Has anyone tried a wheel of fate deck? I have and I found that if you get the cards that let you roll on the wheel of fate and you pair them with stomps you can get a pretty nasty deck especially if you roll twelve early on also you can get most of the cards for 4 or less karma so superballs wouldn't be a bad choice early on plus a roll of 7 means you can put any stomp from your discard pile on top of your deck including Killjoy Club

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7 months 5 days ago #83677 by Acsdnd
Rolling a 7 lets you abolish a card from your hand or discard pile. Wheel of Fate is cool but I'm personally not a fan of the inconsistency.

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7 months 4 days ago #83684 by BigJoe
Ooops! I was high as fuck when I wrote that I meant a 9. Yah, in the end the wheel of fate can become unproductive but if you can obtain the cards early it canpay big time. + 3 Karma with groupies hell yeah!!
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7 months 4 days ago #83685 by Acsdnd
Yeah if you're rollin high it's really powerful.

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7 months 4 days ago #83688 by BigJoe
Another thing about the wheel of fate is that once you roll the die the effects cannot be stomped like flavor cards.
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7 months 4 days ago #83691 by Acsdnd
True

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